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NPCs

Airtable

Characters

Ash

Asnee Hu

Axe

Barney "Buck" Muff

Bril Silvergrin

Calliope Merinda

Capicola Salame

Cellan

Crass

Dan the Cowboy

Dayman

Enu Emeka

Farron

Flint Daerengal

Franz

Gerals Grimpden

Hawk

Jazz "Gray Hood"

Kiagomu Lefret

Kira

Kit Thornton

Kor Thunderplain

Leto "The Fox"

Malemel

Norm

Octavia Blackstone

Octavian

Oskar Meilil

Quew Dufrun

Rex Livingston

Samual Livingston

Tempestus Nubes

Thunk

Tomkins

Val

Winona Reeves

Barney "Buck" Muff

survivalist dwarf druid

Buck was born in the North and lived in the small village of Pine. Buck studied masonry as a young dwarf.

In his “teenage” years, Buck met a dwarven lady, Tasgiel, and fell in love. They were married and had 3 children. They lived in Buck’s hometown.

One day, after returning from a journey to Vylstrond, he found his house burnt to the ground and the remains of his family among the ashes. He was so devastated by the loss that he left society and wandered the wilderness. He left all his remaining family and friends behind.

Buck lived off the land and seldom interacted with civilization for many years. He grew hardened and learned many different ways to survive in the wild.

By accident, Buck stumbled upon a druidic circle. Sensing the bond that Buck had developed with the natural world, the druids welcomed him in and taught him the druidic ways.

From studying with the druids, Buck began to find new understanding about the balance between life and death. He realized that by running away from his trauma, he had left his wound unhealed. Eventually, he returned to his hometown. Acknowledging his pain gave Buck catharsis but also grief and regret.

Buck brings his newfound appreciation for life into his next chapter as an adventurer. He wants to face challenges without fear and prove to himself that his years of pain have made him a stronger dwarf than he once was. He also brings along many of the survival skills that he developed during his time in the wilderness. Despite reintegrating with society, Buck still talks little and doesn’t give leeway for weakness.