The Maak Mountains
An-Tir
Giants Foot
Mountain of the Ancients
Treshram
Witchto
The North
Areestrond
Baron's Point
Vylstrond
The Middlelands
Cliffside
Constance
Greenfield
Jonstop
Jorelbum
Likhachev
Noblescross
North Tomton
Ocean's View
Pelor Bay
Smittyville
South Tomton
Vinburg
Wy-Tir
The Wastes
Derelict
Oasis
Root Ridge
Halehold
Kings' Rest
Pauperton
Pirate Roost
The Wildlands
Helmhold
The Red Wound
Rixus Harbor
Sod
Temple of the Covenant
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Smittyville
Affiliation |
Maak-Tir |
Population |
9000 |
Government |
Plutocracy |
Nicknames |
Merchant Town |
Founded by |
Barton "Smitty" Smith |
Primary Deity |
Pelor |
Smittyville is a trading hub on the imperial road, just south of the capitol. It connects the mountains in the west, the capital region in the north, the sea in the east, and the lesser desert in the south. Smittyville is the seat of the Merchants Guild and, as a result, is constantly buzzing with merchant activity.
Smittyville is well fortified and has an exceptional guard, headed up by Glenn. It is surrounded by a large stockade wall. Smittyville is divided into quarters, each of which identified by their position on a compass:
- The Northwest Quarter is the location of the granaries and the headquarters for the Guard
- The Northeast Quarter is home to the Merchants Guild and the Burning Pitch
- The Southeast Quarter is the location of the livestock pen
- The Southwest Quarter is mostly residential
The daily newspaper is the Merchandiser. The median house price is 1500 GP. Average rent is 50 GP/month.
Places of Interest
Smittyville Inn
- Regular Joe’s hangout
- 1 night: 2 GP
- 5+ nights: 1 GP/night
- 1 drink: 1 CP
- 1 meal: 5 CP
Burning Pitch
- High-end tavern
- Nightly stage shows (2-5 GP for a good performance)
- 1 night: 5 GP
- 1 drink: 3 CP
- 1 dragon’s breath: 5 CP
- 1 meal: 2 SP
- 1 turtle soup: 7 CP
The Barracks
- Home to Smittyville guard
- Highly bureaucratic
- Leto paid 22 GP on multiples of 7 for duty
- Rules:
- Tally goods
- Search halflings
- Distant travelers pay a toll of 5 GP
- Cindy the horse
Merchants Guild
- Extravagant palatial building with gardens and big columns
- Hierarchy of ministers and secretaries
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