MiscellaneousCampaignsD&Dinos I - The Great Dinosaur Race |
The Lilac CandleStart(Music): Mistreated Mama Blues – Dock Boggs A beggar approaches you on the street and asks for spare change:
CampaignYou hand the woman your spare change and she takes your hand.
A Formal Intervention(Music): Bugler’s Holiday – Leroy Anderson, Air Force Band A man dressed in a fine silk suit approaches from out of the crowd. You notice that he is wearing a pin in the form of a golden wheel. (Knowledge Local DC 15): You recognize the pin as the symbol of the merchants/bankers guild. Only the highest-ranking members of the organization wear this pin. He puts a hand on the old woman’s shoulder and addresses you.
He begins to lead the woman away, but she resists:
(Diplomacy DC 40): You somehow manage to convince the man to allow the woman to go. She falls on her knees and thanks you repeatedly (she accompanies you on the rest of the quest). The man will not listen to anyone’s pleas for mercy and leads the woman away to the barracks to be locked up. In the Quiet of the NightThe man in silk tells the guards that the woman is being arrested for causing a disturbance on the street. The guard opens one of the cell doors and the man in silk directs her into it. The woman slumps onto the floor and begins to weep. The man in silk leaves and the guard returns to his desk in the other room. (Music): Wild Bill Jones – Charlie Parr (Diplomancy DC 15): The woman looks up at you. She manages to gain her composure and begins to tell you about her son:
She breaks down again and begins to cry. You reach the west gate and turn south. There are a number of different homes here, arranged in a somewhat disorganized fashion. You see one that has no light coming from inside. (Music quiet): Anything else? – Alberto Iglesias (Music tension): Esterhase – Alberto Iglesias The front door of the house is locked (Lockpick DC 25) and a there is a sign that says: NO TRESSPASSING PER ORDER OF THE MERCHANTS GUILD While you are thinking about what to do, you hear someone whistling nearby. It is a city guard on patrol. You notice that the windows are boarded up. At the back of the house, there is another small door. It is also locked (Lockpick DC 20). Inside the house, it is dark and it smells musty. (Search DC 15): The house has some furnishings, but it is mostly empty. The most prominent feature is a thick layer of dust on everything. You don’t see any way into a basement. (Search DC 20): In what appears to be the dining room, you find a trapdoor under a rug. (Search DC 30): In the kitchen you find a small painting of a child that fell down behind the woodbox. He is a fair-skinned human child with blond hair. A Deeper Passage(Strength DC 18): The trapdoor is incredibly heavy, but you manage to lift it and you see a wooden ladder leading down into a basement. As you climb down, it looks like a root cellar, but there is a wooden door on the far side of the room. The trapdoor slams shut above you with a heavy thud (Magic Lock DC 35). (Music): The Adventure Begins – Howard Shore You open the door and find a passageway that stretches forward into the darkness (see map). (Music): Miscellaneous The Lilac Candle(Music): Muertos Rojos – Bill Elm & Woody Jackson Suddenly you see the faint flickering of a light far down the passage. At the same time, you detect something in the air. It is subtle, but you recognize the scent of a lilac. As you approach the light, you see that it is a candle on an alter. Around the candle are pictures of a young human boy with blond hair and, a small bag (contains bone meal), some bottles with various liquids in them (3 poisons and 1 Potion of True Direction), and 2 scrolls (spell scrolls). (Music): Triggernometry – Bill Elm & Woody Jackson As you reach for the items on the table, you feel the hairs on your arm begin to stand on edge, and then the ground begins to shake. The vibration grows into a tremor, and the passage starts to collapse around you (Strength DC 15)! Into the LightYou heave the dirt off and emerge from the depths, gasping for breath. You look around and see that you are in a small shrubby clearing in the woods. EndThe woman looks out of her grease and dirt-stained hair at you. You can hardly see the whites of her eyes. She trembles as she speaks:
(Music): Mystery – John Carpenter She then lets out a high-pitched scream and begins to rise off the floor. A red aura begins to form around her and the air starts to become hot. Dog
Grig
Zombie
Skeleton
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